There isn’t the amount of polish here that you’d expect from a first-party Nintendo title, but Vicious Cycle does a good enough job of grasping the basics. While many will be quick to judge it, developers have been cloning Smash for over a decade, so it’s absolutely nothing new. Grabs operate in the same manner, with the ability to queue up standard attacks or a directional throw - the similarities are more than uncanny. There’s even an option to jump with the up direction. The game prominently features tilts, double jumps (triple jumps with an up+special), edge guarding, orb-based blocking and rolling, and so on. When I say Showdown is a Smash Bros. clone, I mean it. Kung Fu Panda: Showdown of Legendary Legends (PC, PS3, PS4, Xbox 360, Xbox One, Wii U) The good news in light of this massive flood of merchandise is that Kung Fu Panda: Showdown of Legendary Legends, a Super Smash Bros. clone at heart, is passable. In addition to a string of bad games, there’s also been a TV series, and a third film is coming in a few months, with more in the pipeline. Of course, like all good things in Hollywood, there’s a risk of oversaturation. Also, tapping Gary Oldman to play a badass peacock in the sequel was genius. My wife and I went into the first expecting absolutely nothing, and came away very impressed by the antics of Jack Black, Ian McShane, and crew. Kung Fu Panda 2’s charming cast of characters do a great job of moving the Kinect title’s story mode along, however lag in full body combat sequences and noticeable lack of polish in minigames do little in making the user feel like the ultimate kung fu master.I’m not ashamed to admit that I love the Kung Fu Panda films. Kung Fu Panda 2 may win over fans on the cinematic front, but I can’t say the same about its Kinect counterpart. The sensor was unable to accurately detect arm movements so most of the time I’d pick up a bowl of the wrong color, and to make matters worse, there was no way to properly aim, so plenty of bowls never made it to the poor hungry villagers. ![]() For instance in a noodle serving minigame, villagers request noodle bowls in different colors and it’s up to you to pick up the appropriately colored bowl, mix the ingredients with exaggerated arm movements, and toss the bowl to the patron who ordered it. ![]() The body detection worked fairly well during this welcome diversion, though I can’t say the same about some of the other minigames. You’ll race against an AI opponent on, you guessed it, a rickshaw while ducking, jumping, and swaying side to side to dodge obstacles. Rickshaw racing is similar to one of the minigames you’ll find in Kinect Adventures. To break up the monotony of combat sequences, Kung Fu Panda 2 includes a series of minigames that range from rickshaw races to tossing bowls of food toward hungry villagers. You’ll be forced to pummel a large group of crocodiles multiple times over despite your exhaustion. Unfair deaths due to inconsistent tracking await. Mix these detection issues with lack of checkpoints in longer combat sequences later on in the game and you’ve got yourself a recipe for frustration. Kung Fu Panda 2 also makes use of voice commands to call upon members of the Furious Five for special attacks when prompted, and in these scenarios voice detection is equally unreliable. ![]() There is a noticeable delay between action and execution, which is especially harmful in later combat sequences where timed dodges are key for survival. While it works well in training sequences, execution falls to the wayside on the battlefield. As you punch, block, dodge, kick, and punch in front of Kinect, your actions translate onscreen as you watch Po lay the smackdown on enemies. In Kung Fu Panda 2 on Xbox 360, Po and the Furious Five are tasked to save kung fu from a slew of vile creatures and it’s up to players to learn the art of kung fu to successfully engage in controller-free skirmishes against these goons. Unfortunately as I kicked, punched, and dodged my way through hordes of enemies during Kung Fu Panda 2’s combat sequences, I found myself battling the controls and overall tedium above all else. For the Xbox 360 version, the team at Griptonite Games puts players under the instruction of the film’s protagonist, Po, to master a variety of kung fu techniques with the help of Kinect’s full body tracking capabilities. To celebrate the release of the film’s sequel, THQ is delivering a wide array of gameplay experiences based on each console's unique offerings for Kung Fu Panda 2. Kung Fu Panda’s original video game tie-in to the popular DreamWorks film of the same name was met with generally positive critical reception for a polished platforming experience that would stand well enough on its own without the movie’s backing.
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